I am a member of the SRKF IHC team, and an avid enjoyer of the outdoors https://www.silentriverkungfu.ca/
Sunday, 21 September 2025
A Collection of Yesterdays Thoughts
Sunday, 7 September 2025
Ingrained Muscle Memory
Monday, 1 September 2025
Hollow
Wednesday, 27 August 2025
Lion Dance Championships
Saturday, 9 August 2025
Growing Past The Jack
Saturday, 2 August 2025
July Lessons
Monday, 7 July 2025
Acts of Gratitude
Sunday, 29 June 2025
Help Wanted
Sunday, 15 June 2025
Que SerĂ¡, SerĂ¡
Sunday, 25 May 2025
Confidence in One’s Abilities
- I’ll compete in each of my events without withdrawing
- I’ll be where I’m needed
- Enjoy myself
Wednesday, 14 May 2025
Tiring
Thursday, 24 April 2025
pt2
Sunday, 20 April 2025
pt1
Monday, 31 March 2025
All in the Wrists
Sunday, 23 March 2025
Skriva i Svenska
As per one of my personal goals to blog in Swedish, here is part one. For anyone who tries to translate, I apologize if it doesn’t come through well; I wrote without my dictionary and had to use some basic / similar words to fill in a few gaps. I’ll be aiming on annotating and correcting at a later date as a learning exercise.
Jag heter Simon, och jag bor i Kanada. Och ser du mig, jag skriver i Svenska! Jag önska gĂ¥ till Sverige i kanske juni eller juli pä semester. Jag önska till besök Stockholm, Göteborg, och mer, jag tänka. Jag eftersökt gĂ¥ till sedan jag var ett barn.
Mitt mĂ¥l är att skriva en blogg i Svenska i mars 2025 och januari 2026, ser till innan och efter av ett Ă¥r av öva. Denna blogg är lilla, jag är ledsen. Men jag skriva det!
Monday, 10 March 2025
Sword-Breaker Progress
Below are the notes I’ve made for swordbreaker so far. I apologize for formatting glitches, this is copy and pasted from my notes and i don’t really know how to adjust it. “Researching” the weapon has felt necessary this go around.
- Do not treat as straight sword; motions are more akin to a whip- (“hard whip” name makes more sense now). Note; movement sounds of strikes appear to be about 80% more similar to whip movement sounds over sword movement sounds.
- Whipping motions appear to be weapons key asset. These motions build large amounts of momentum.
- Using left hand as wedge against right hand and hilt when weapon is coming across body from right to left is an effective momentum killer.
- Using a length of rope w a weighted end (short end section of rope dart, ex.) provides good tool for ensuring vectors are proper. Also provides inspiration if stuck.
- VKR appears to be shaky in current style; visualizations do not seem convertible.
- Tree branch visualization appears effective; similar properties? Centre visualizations on this. (Note; initial steps were effectively created under ankylosaurus visualization- can this be further adapted?)
- Weapon should be kept very “one and done”, and is not optimal for a drawn out fight; speed is not your ally.
- Weapon may be functionally similar to Kwan Do; observe more Kwan Do and see what sticks.
- Weapon is designed to be devastating against attempted parries; draw out parries.
- Use stabs**. Can effectively draw out parries and also provides an opportunity to control distance without sacrificing speed or needing to control momentum.
- Against faster, more skilled opponents; deceit is a tool. Attempt to sell off swordbreaker as a regular sword (positioning, hiding blade, etc).
- Weapon may be more suitable in a “battlefield” situation over a “dual” situation. Treat form accordingly.
- Weapon movement sounds currently appear almost entirely offensive; as though all swings and strikes are intended to damage. Manage intent; focus on blocking moves and see if sound changes. Look for more dull sounds over lashing sounds.
- Current effective approaches; starting off with a sword sound before letting the momentum transition into a whip sound.
- Strikes to head or chest should be prioritized; focus on areas susceptible to blunt force trauma.
- Weapon was intended to be used against armored opponents; approach form as such. Treat opponents as lightly armoured (quick but not fast).
- Translation from baton does not appear practical; weapons contain too many variances- primarily weight. Sounds are too far apart.
- Observe grip; hand slips gradually down hilt during a chained momentum combo. Pommel provides support, but shouldn’t be relied on.
- Physics in the weapon? Increase in force/momentum by holding near bottom of hilt as opposed to top of hilt (~2”) appears more significant than w other weapons. Due to placement of weight / balance?
- Despite natural instinct that occurs due to the high weight, weapon appears to lose most functionality if operated with two hands (severely reduces whipping motion, weapons key asset)
- Weapons movement sounds appears to decrease following a contact intention, despite momentum still being carried for the next several second. Is it intent? But why? Listen to movement sound of right arm / weapon approximately 1 - 1.5 seconds before a momentum killer technique. (Note; if unable to find answer, look for similar techniques w other weapons that require momentum killers. What happens to the movement sound?)
- Stop hitting yourself in the shin; it hurts
- Identify purposes for serrations in bar; presumed purpose includes preventing opponent from grabbing bar. Can a technique be generated where serrations are used to rake? Visualize tree saw?
- Application of body techniques; weapon appears to keep body somewhat closed off. Can it be opened and are there moves that flow into unarmed strikes? Look for gaps in sound that may allow this.
- Push-ups - 220
- Sit-ups - 160
- Weapon - 11
- Hand - 14
- AoK - 35
- KM - 8
- Sparring - 18