Monday, 31 March 2025

All in the Wrists

I’ve always had a bit of a weird time with application vs form. Like, the whole concept of it never seemed to fully resonate? I think this is probably because I aim to keep my intent consistent with techniques. It’s a whole rabbit whole I’ll save for another blog though, I don’t really wanna get into it yet. 

Swordbreaker, however, very much draws a definitive line. Like my other techniques, my intent remains consistent between form and application, yet the lack of a physical barrier to stop the momentum of the weapon very much changes the style of how it manifests. Right now, in the form, I’m doing all these turns and flicks and spins and whacks because I’m a slave to the momentum of the weapon. None of this is extremely applicable though, I think. The swordbreaker, in application, would be very much “swoop, smack, next”, I think (application has yet to be field tested, if anyone has a sword they’re no longer attached to, feel free to reach out (just kidding (sorta…))). 

I’ve reached the same conclusion I have with my other swordbreaker-related ponderings; it comes down to how effectively you control the weapons momentum. I think this is true for both a form and an application, although it manifests just a little differently. 

I’ve noticed with my form that repeated consistent use of the weapon puts strain on my wrist. Which is saying something, because I have pretty flexible wrists. Over the last week or so, I have started using a wrist brace with my weapon. It’s a pretty simple solution, I’ll admit, but it appears to be effective. That little bit of extra support has made managing the momentum significantly less taxing on my wrist and easier in general. 

Another approach I am considering is wearing a gauntlet or something similar on my offhand. I intent to trial this out slowly with some old sparring gear first to see if it is feasible, but my train of logic is that I am not committing to my techniques because of the need to control the momentum via natural dissipation/the lack of a physical stopping barrier. If I provide myself with a surface that I can use as a hands-on approach to directly stopping the momentum (pun intended), my possibilities open up. And for those more concerned with my physical wellbeing more than I am, my intent is not to wear armour as the soles means of stopping my armour-breaking weapon. It’s more so, like an extra tool yknow? Cuz right now I’m stopping it with my bare hand occasionally and I can’t keep doing that.

Alas, sourcing a gauntlet might not be the easiest thing I’ve done, so if anyone knows a decent way to do so, please reach out (for reals this time). I’m not looking for anything fancy or elegant, just effective. 

Sunday, 23 March 2025

Skriva i Svenska

As per one of my personal goals to blog in Swedish, here is part one. For anyone who tries to translate, I apologize if it doesn’t come through well; I wrote without my dictionary and had to use some basic / similar words to fill in a few gaps. I’ll be aiming on annotating and correcting at a later date as a learning exercise. 


Jag heter Simon, och jag bor i Kanada. Och ser du mig, jag skriver i Svenska! Jag önska gå till Sverige i kanske juni eller juli pä semester. Jag önska till besök Stockholm, Göteborg, och mer, jag tänka. Jag eftersökt gå till sedan jag var ett barn. 

Mitt mål är att skriva en blogg i Svenska i mars 2025 och januari 2026, ser till innan och efter av ett år av öva. Denna blogg är lilla, jag är ledsen. Men jag skriva det!

Monday, 10 March 2025

Sword-Breaker Progress

Below are the notes I’ve made for swordbreaker so far. I apologize for formatting glitches, this is copy and pasted from my notes and i don’t really know how to adjust it. “Researching” the weapon has felt necessary this go around. 

  • Do not treat as straight sword; motions are more akin to a whip- (“hard whip” name makes more sense now). Note; movement sounds of strikes appear to be about 80% more similar to whip movement sounds over sword movement sounds. 
  • Whipping motions appear to be weapons key asset. These motions build large amounts of momentum. 
  • Using left hand as wedge against right hand and hilt when weapon is coming across body from right to left is an effective momentum killer. 
  • Using a length of rope w a weighted end (short end section of rope dart, ex.) provides good tool for ensuring vectors are proper. Also provides inspiration if stuck. 
  • VKR appears to be shaky in current style; visualizations do not seem convertible. 
  • Tree branch visualization appears effective; similar properties? Centre visualizations on this. (Note; initial steps were effectively created under ankylosaurus visualization- can this be further adapted?) 
  • Weapon should be kept very “one and done”, and is not optimal for a drawn out fight; speed is not your ally. 
  • Weapon may be functionally similar to Kwan Do; observe more Kwan Do and see what sticks.
  • Weapon is designed to be devastating against attempted parries; draw out parries.
  • Use stabs**. Can effectively draw out parries and also provides an opportunity to control distance without sacrificing speed or needing to control momentum. 
  • Against faster, more skilled opponents; deceit is a tool. Attempt to sell off swordbreaker as a regular sword (positioning, hiding blade, etc). 
  • Weapon may be more suitable in a “battlefield” situation over a “dual” situation. Treat form accordingly. 
  • Weapon movement sounds currently appear almost entirely offensive; as though all swings and strikes are intended to damage. Manage intent; focus on blocking moves and see if sound changes. Look for more dull sounds over lashing sounds. 
  • Current effective approaches; starting off with a sword sound before letting the momentum transition into a whip sound. 
  • Strikes to head or chest should be prioritized; focus on areas susceptible to blunt force trauma. 
  • Weapon was intended to be used against armored opponents; approach form as such. Treat opponents as lightly armoured (quick but not fast). 
  • Translation from baton does not appear practical; weapons contain too many variances- primarily weight. Sounds are too far apart. 
  • Observe grip; hand slips gradually down hilt during a chained momentum combo. Pommel provides support, but shouldn’t be relied on. 
  • Physics in the weapon? Increase in force/momentum by holding near bottom of hilt as opposed to top of hilt (~2”) appears more significant than w other weapons. Due to placement of weight / balance?
  • Despite natural instinct that occurs due to the high weight, weapon appears to lose most functionality if operated with two hands (severely reduces whipping motion, weapons key asset)
  • Weapons movement sounds appears to decrease following a contact intention, despite momentum still being carried for the next several second. Is it intent? But why? Listen to movement sound of right arm / weapon approximately 1 - 1.5 seconds before a momentum killer technique. (Note; if unable to find answer, look for similar techniques w other weapons that require momentum killers. What happens to the movement sound?)
  • Stop hitting yourself in the shin; it hurts
  • Identify purposes for serrations in bar; presumed purpose includes preventing opponent from grabbing bar. Can a technique be generated where serrations are used to rake? Visualize tree saw?
  • Application of body techniques; weapon appears to keep body somewhat closed off. Can it be opened and are there moves that flow into unarmed strikes? Look for gaps in sound that may allow this. 

Numbers (last 7 days combined)
  • Push-ups - 220
  • Sit-ups - 160
  • Weapon - 11
  • Hand - 14
  • AoK - 35
  • KM - 8
  • Sparring - 18